MOTM Alpha version v1.0


BUG FIXES

- Fixed a bug that crashed the game when an enemy was hit by magic and then it entered Rush state. 
- Enemy damage pop up was not showing correctly when Rush animation was activated. 
- Fixed a bug where the Boss HP could be unlimited if a certain condition was met.
- The move route jump of a sprung trap could get you soft locked out of the map. 
- Resting was not reviving all characters appropriately. 
- Teotl´s redskin was bugging out after dismissing a summon. 
- Changing characters info via PgUp and PgDown was buggy, got removed. 
- Fixed a bug where the menu “ok” sound changed after visiting some menu scenes.
- Fixed a bug where multiple magic commands were added to Bree´s and Teotl´s skill menus. 
- Fixed bug where enemies and party battle VA activated before the battle even loads. 
- Fixed a bug where Bane kept hurting the player in the Chance Time scene. 
- Fixed a parallax layer issue in some maps. 
- Fixed a bug where battle backs were not showing correctly after using the Eye of Selene item. 
- Fixed a bug that allowed the party to escape from boss battles.

IMPROVEMENTS

- Removed the “miss” popup from Bludgeoning Bash, as to not confuse the player when the skill hit but the Cripple effect missed. 
- Increased the resolution of the title screen´s menu text. 
- Player no longer can attach augments on the item scene, was confusing to have two different scenes to do it. 
- ATB bars have been sped up to improve battle pacing. 
- Added a battle zoom system when big enemies are present.
- Added an exit game option to the options menu. 
- Added a full screen/windowed toggle mode option to the options menu.
- Increased performance on loading times (faster loading screen). 
- Fixed an unnecessary long waiting time after some movies were played. 
- Bree´s Keen Eye ability got buffed as to keep up with his teammates usefulness. 
- Bree´s map ability: Search has been improved so the player can continue map exploration without searching for threats every couple of -             steps. 
- On the Improve scene, legend “related to:“  has been added, now it is easier to understand what is related to which attribute. 
- Correction on some spelling errors. 
- Reduced waiting times on action sequencing. Added animations and SFX to basic attacks and some skills. 
- All animations speed have been increased as to improve battle pacing.
- Added Hikuri tutorial. 
- Cinematics can be skipped after seeing them once.
- Added the name of the episode in the title`s logo.
- Added a controls option to the main menu.
- Items, equipment and drops added.
- Spanish language option has been disable until its fully implemented.
- More skins added for every character.
- Enemies (non boss) HP has been reduced 30% to improve battle pacing.
- MP consumption has been adjusted for multiple skills and magic.

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